![]() Ignoring actual pixel size ratios for a moment, here's the breakdown:įor side-by-side 16:9, assuming 1920x1080, and assuming that you use the standard status bar: Side-by-side starts to become acceptable in 16:9 ratio. It's probably not something that devs have considered all that much for the past decade the 7th gen of consoles coincided with the wide adoption of 16:9 and focused on bringing PC style multiplayer to consoles (attempted before but Xbox was the first successful attempt at it, so successful that you'd be a fool not to compete *cough*nintentdo*cough*), meaning that splitscreen wasn't even a consideration regardless of the user's aspect ratio. 8:9 doesn't seem like a very nice ratio, unless you compensated with a higher FOV, at which point the view would look too tall for what most people are used to. The stretched FOV can be ignored easily enough, but it still irks me on some level. With 4:3, that's narrow enough that you can get a nice and wide 8:3 ratio for both players, but with 16:9, that's just too wide to be aesthetically pleasing. This would be more for conservative play, it wouldn't even begin to serve your needs for the kinds of mods you like to play.Īdmittedly irrelevant, but I often wonder what the best way to handle 2 player split-screen in wider aspect ratios is. I haven't kept up with the ZDoom scene in a long time but I know been working on a splitscreen branch (nicknamed "banana split" IIRC) of the Eternity Engine. ![]() You're new, but FYI Legacy is, well, legacy software to say the least. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |